Okay, so its getting hard to keep up with everything and keep blogging. Its especially difficult without a laptop or tablet PC to write on during sessions. So I'll try to remember yesterday's highlights...
Eric Rudder and Steven Sinofsky's presentations in the general session were great! We finally got to see all the tools we'll get to use to build the spiffy XAML based apps we've been seeing all week. So far everyone has been either writing XAML by hand or using C# to create the cool stuff. Which is still cool, but seeing the tools was really nice.
I attended a session on graphics in Vista / WinFX and saw some really cool stuff. The highlight was seeing a mesh, deformed with a cloth simulation, with a video playing on it! The video even deformed with the mesh. Very slick.
I also sat in two Direct3D sessions. The first was an overview of the architectural changes happening with Vista and moving forward D3D10. Lots of interesting stuff happening there. They had a subsurface scattering demo running using D3D9EX I believe. And the stuff coming in the future with D3D10 is even cooler. I do wonder how long the hardware vendors will follow the new policy of a REQUIRED set of functionality to call yourself a D3D10 card. No more checking device caps! We'll now just check a version ID on the runtime and then know from that what capabilities are there. Not bad.
Well its off to see if I can find a screen playing the general session going on now, I just don't think I can sit through another one of them.